Having never known a world without laptops and smartphones, today’s children are digital natives. By welcoming technology into the classroom, teachers can take advantages of this – benefiting from increased engagement and better learning retention as results. Here’s how:
It can be difficult for students to concentrate on listening and note-taking simultaneously. Showing presentations and information via an interactive projector gives a teacher the ability to share notes digitally at the end of the lesson – and when students know you’ve got the broader note-taking covered, they can focus more on the listening, and only writing down things that are specifically useful to them.
This can also reduce the issue of pupils taking down incorrect or irrelevant notes, which is particularly useful when covering new or complete topics, as it ensures everybody has the same (correct) foundations to refer back to. Teachers can also store this information online, so it’s no longer the end of the world if a pupil loses their notes right before a test.
Interactive presentations keep children engaged
It’s much easier to concentrate on something when you are playing an active role. Up to ten students can draw on an interactive projector screen at any one time, making them ideal for increasing engagement vis group projects and presentations. When students are working together in front of the class, they are likely to take participation more seriously. The result is that they stay engaged for longer.
An interactive projector can be a valuable tool for increasing engagement even if students stay in their seats. They watch videos together, take online pop quizzes and view real-time information on the topics being discussed.
Building games into lessons
Social networks and smartphones technologies have contributed to the rise in popularity of simple puzzle-type games. For teachers, this is good news: it means that students are already familiar with – and fond of – the format used in many educational puzzles.
They reward good behavior with a quick on-screen math game a t the end of the lesson, or use quizzes to test English or foreign language skills. Just like smartphones and tablets. Interactive projectors use multi-touch, meaning multiple students can complete a puzzle together. There are two options here:
-Table-top projection: students can gather round a table and interact with the screen in front of them
-Wall projection: students can stand up at the front of the class.
Teaching with a range of mediums
The younger the child, the shorter their attention span typically is. Breaking up a lesson into shorter, varied segments can help children stay focused on the material and learn more effectively.
Interactive projectors are perfect for this: switching between tasks is as simple as switching between tabs on a browser or opening up a slideshow. Using less worksheets, teachers can now engage students with presentations, interactive games, video content and group activities all in one session. Each elements of a lesson can be pre-planned on a laptop, and for simple presentations a USB drive can be inserted into the projector.
Blending learning is also much easier with a projector. Teachers can demonstrate a new concept to their class using the screen, and then allow them to practice in small groups. The information used in the presentation can then be posted online, so students can use it for independent study.
Making better use of time in the classroom
Before projectors become so common in the classroom, teachers would have to get into class early to write up motes, and constantly erase and rewrite content on the board as the lesson progressed, these regular disruptions often caused students to lose interest, or start chatting among themselves as they waited for the next part of the lesson. Then, more time would be wasted on the classroom management.
Now, teachers plan presentations and exercises in advance, use them for multiple student groups, and share them with other teachers. This greatly reduces the admin burden, and makes it easier to stay organized – both the classroom and out.